Arkalion Seigneur de la lumière
Nombre de messages : 260 Age : 32 Localisation : Canada/Québec/...chez moi Date d'inscription : 26/04/2006
| Sujet: Coeur à la zelda Sam 3 Juin - 8:45 | |
| Coeur à la Zelda Auteur: Inconnu Ou le mettre:Commencez par créer un nouveau script au dessus de Main et nommez-le "Window_Corazones" : Screen: - Citation :
- #==============================================================================
# Window_Corazones # Par DarkRog #------------------------------------------------------------------------------ #==============================================================================
class Window_Corazones < Window_Base def initialize super(-8, -8, 640, 96) #=== Options === corazones = 10 opacidad = 255 opcion = 2 #=== Options fin == self.contents = Bitmap.new(width - 32, height - 32) self.contents.font.name = $fontface self.contents.font.size = $fontsize self.opacity = 0 @hearts = corazones @opacity = opacidad @option = opcion @hr = 0 refresh end #-------------------------------------------------------------------------- # - Actualisation #-------------------------------------------------------------------------- def refresh self.contents.clear @n = $game_party.actors[0].hp @mn = $game_party.actors[0].maxhp #n is the value, and mn the maxvalue: @hr = 0 @lh = 0 for i in 0..@hearts-1 self.contents.fill_rect(i*14, 4, 1, 2, Color.new(0, 0, 0, @opacity)) self.contents.fill_rect(i*14+1, 3, 1, 4, Color.new(0, 0, 0, @opacity)) self.contents.fill_rect(i*14+2, 2, 1, 6, Color.new(0, 0, 0, @opacity)) self.contents.fill_rect(i*14+3, 1, 1, 8, Color.new(0, 0, 0, @opacity)) self.contents.fill_rect(i*14+4, 0, 1, 10, Color.new(0, 0, 0, @opacity)) self.contents.fill_rect(i*14+5, 1, 1, 10, Color.new(0, 0, 0, @opacity)) self.contents.fill_rect(i*14+6, 2, 1, 10, Color.new(0, 0, 0, @opacity)) self.contents.fill_rect(i*14+7, 1, 1, 10, Color.new(0, 0, 0, @opacity)) self.contents.fill_rect(i*14+8, 0, 1, 10, Color.new(0, 0, 0, @opacity)) self.contents.fill_rect(i*14+9, 1, 1, 8, Color.new(0, 0, 0, @opacity)) self.contents.fill_rect(i*14+10, 2, 1, 6, Color.new(0, 0, 0, @opacity)) self.contents.fill_rect(i*14+11, 3, 1, 4, Color.new(0, 0, 0, @opacity)) self.contents.fill_rect(i*14+12, 4, 1, 2, Color.new(0, 0, 0, @opacity)) # self.contents.fill_rect(i*14+1, 4, 1, 2, Color.new(255, 255, 255, @opacity)) self.contents.fill_rect(i*14+2, 3, 1, 4, Color.new(255, 255, 255, @opacity)) self.contents.fill_rect(i*14+3, 2, 1, 6, Color.new(255, 255, 255, @opacity)) self.contents.fill_rect(i*14+4, 1, 1, 8, Color.new(255, 255, 255, @opacity)) self.contents.fill_rect(i*14+5, 2, 1, 8, Color.new(255, 255, 255, @opacity)) self.contents.fill_rect(i*14+6, 3, 1, 8, Color.new(255, 255, 255, @opacity)) self.contents.fill_rect(i*14+7, 2, 1, 8, Color.new(255, 255, 255, @opacity)) self.contents.fill_rect(i*14+8, 1, 1, 8, Color.new(255, 255, 255, @opacity)) self.contents.fill_rect(i*14+9, 2, 1, 6, Color.new(255, 255, 255, @opacity)) self.contents.fill_rect(i*14+10, 3, 1, 4, Color.new(255, 255, 255, @opacity)) self.contents.fill_rect(i*14+11, 4, 1, 2, Color.new(255, 255, 255, @opacity)) # #@c = 255 @l = @n*100/@mn @ho = @l*@hearts c_color(1) self.contents.fill_rect(i*14+2, 4, 1, 2, Color.new(@c, 0, 0, @opacity)) c_color(2) self.contents.fill_rect(i*14+3, 3, 1, 4, Color.new(@c, 0, 0, @opacity)) c_color(3) self.contents.fill_rect(i*14+4, 2, 1, 6, Color.new(@c, 0, 0, @opacity)) c_color(4) self.contents.fill_rect(i*14+5, 3, 1, 6, Color.new(@c, 0, 0, @opacity)) c_color(5) self.contents.fill_rect(i*14+6, 4, 1, 6, Color.new(@c, 0, 0, @opacity)) c_color(6) self.contents.fill_rect(i*14+7, 3, 1, 6, Color.new(@c, 0, 0, @opacity)) c_color(7) self.contents.fill_rect(i*14+8, 2, 1, 6, Color.new(@c, 0, 0, @opacity)) c_color(8) self.contents.fill_rect(i*14+9, 3, 1, 4, Color.new(@c, 0, 0, @opacity)) c_color(9) self.contents.fill_rect(i*14+10, 4, 1, 2, Color.new(@c, 0, 0, @opacity))
@hr += 1 end if @option == 1 self.contents.font.color.set(0, 0, 0) self.contents.draw_text(0 - 1, 7 - 1, 160, 32, $game_party.actors[0].name, 0) self.contents.draw_text(0 - 1, 7 + 1, 160, 32, $game_party.actors[0].name, 0) self.contents.draw_text(0 + 1, 7 - 1, 160, 32, $game_party.actors[0].name, 0) self.contents.draw_text(0 + 1, 7 + 1, 160, 32, $game_party.actors[0].name, 0) self.contents.font.color = normal_color self.contents.draw_text(0, 7, 160, 32, $game_party.actors[0].name, 0) elsif @option == 2 self.contents.font.color.set(0, 0, 0) self.contents.draw_text(0 - 1, 7 - 1, 160, 32, "#{@n}/#{@mn}", 0) self.contents.draw_text(0 - 1, 7 + 1, 160, 32, "#{@n}/#{@mn}", 0) self.contents.draw_text(0 + 1, 7 - 1, 160, 32, "#{@n}/#{@mn}", 0) self.contents.draw_text(0 + 1, 7 + 1, 160, 32, "#{@n}/#{@mn}", 0) self.contents.font.color = normal_color self.contents.draw_text(0, 7, 160, 32, "#{@n}/#{@mn}", 0) elsif @option == 3 self.contents.font.color.set(0, 0, 0) self.contents.draw_text(0 - 1, 7 - 1, 160, 32, "#{@ho/100}/#{@hearts}", 0) self.contents.draw_text(0 - 1, 7 + 1, 160, 32, "#{@ho/100}/#{@hearts}", 0) self.contents.draw_text(0 + 1, 7 - 1, 160, 32, "#{@ho/100}/#{@hearts}", 0) self.contents.draw_text(0 + 1, 7 + 1, 160, 32, "#{@ho/100}/#{@hearts}", 0) self.contents.font.color = normal_color self.contents.draw_text(0, 7, 160, 32, "#{@ho/100}/#{@hearts}", 0) elsif @option == 4 self.contents.font.color.set(0, 0, 0) self.contents.draw_text(0 - 1, 7 - 1, 160, 32, "#{@l}%", 0) self.contents.draw_text(0 - 1, 7 + 1, 160, 32, "#{@l}%", 0) self.contents.draw_text(0 + 1, 7 - 1, 160, 32, "#{@l}%", 0) self.contents.draw_text(0 + 1, 7 + 1, 160, 32, "#{@l}%", 0) self.contents.font.color = normal_color self.contents.draw_text(0, 7, 160, 32, "#{@l}%", 0) end end
def c_color(a) if @hr <= (@ho/100)-1 @c = 255 else if @ho/10-@hr*10 >= a and @ho/10-@hr*10 <= 9
@c = 255 else @c = 0 end end end
def corazones(corazones) @hearts = corazones end end Vous pouvez configurer le script à ces lignes : - Citation :
- #=== Options ===
corazones = 10 opacidad = 255 opcion = 2 #=== Options end == Corazones = le nombre de coeurs qui seront affichés et se videront en fonction des PV. Opacidad = l'opacité des coeurs. Opcion = Le texte affiché en dessous des coeurs. 1 = Nom du héros. 2 = PV actuels et max du héros. 3 = Nombre de coeurs pleins. 4 = Pourcentage de vie restant 5 = Rien. Puis dans Scene_Map, en dessous de la ligne 15, ajoutez : - Citation :
- @corazones = Window_Corazones.new
En dessous de la ligne 37 : - Citation :
- @corazones.dispose
En dessous de la ligne 75 : - Citation :
- @corazones.refresh
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